Selected Projects

Tanja Vujinovic is an audiovisual artist whose work bridges video art, gaming, music, and research. Her ongoing mega-project, Ultramono, functions as a dynamic laboratory, presenting a series of complex art installations as multichannel videos, virtual reality artworks, and immersive soundscapes.

Tanja’s central artistic focus is examining humanity’s entanglement with electronic pets, devices, and synthetic environments that shape our lives. Her practice spans a variety of media, including virtual reality installations, digital sculptures, paintings, collages, techno tracks, and soundscapes. Synthetic beings in fractal landscapes are meticulously sculpted in 3D software and placed into virtual worlds, accompanied by intricate sound compositions. Many of her works incorporate AI-generated elements, seamlessly blended with 3D renders to create dynamic, evolving pieces.

Fifteen years ago, Tanja founded Ultramono, a constantly expanding fractal project and laboratory. One of her most notable early works, Supermono 2/3, featured hundreds of plush black objects responding to presence through sound and video echoes. This piece was exhibited at numerous festivals and galleries worldwide, marking a pivotal moment in her career.

Over the years, she has developed several major art and science projects. Plasmonika envisioned a poetic virtual world with fusion energy at its center, infused into the fractal nature of a digital landscape. Carboflora explored ecological concerns, creating a game engine-based world populated by Carboniferous-era trees, the primary source of coal on Earth. Sphere 3 investigated analog fields for space exploration and the origins of life on Earth. Another project, Arbora, incorporated a deep neural network capable of sensing and responding to human emotions through vocal analysis.

Since 2017, Tanja has focused on creating works in game engines, presented as walkthroughs, "machinima" videos, and virtual reality experiences. Many of these works have been published on platforms such as VRChat. Her Sphere 4/5 virtual worlds served as platforms for unguided tours and hosted events, featuring fractal objects, Dyson sphere-inspired energy harvesters, and reconstructions of Earth’s first flower based on scientific research.

Her recent projects, RoboSense and SynthPets, delve into humanity’s complex relationship with automation, AI, and the implications of a transhumanist future. These works feature synthetic digital creatures and hybrid beings navigating poetic virtual environments, exploring the liminal spaces where humans and machines merge into new life forms.

Tanja’s fictional cosmic settings pay equal attention to all elements—digital equivalents of living and non-living matter, hybrid beings, and human visitors—connected through invisible sound waves. Growth within these environments is accentuated by robotic noises, mechanized yet organic hums, stutters, and ambient soundscapes inspired by research in astrobiology and advanced technology.

Her complex art practice, spanning more than two decades, consists of exploratory and avant-garde digital worlds, electronic music, and audiovisual artworks. These projects have been presented to thousands of people across the globe.

Tanja is a recipient of numerous awards and research grants, highlighting her contribution to the fields of new media and contemporary art.

Detailed BIO, CV & links