RoboSense

Tanja Vujinovic: RoboSense
A series of digital images and audio-visual artworks (Multi-channel video installation), 2024.


RoboSense1, Audio-visual work, 16x9 4K, 50:14 min.
RoboSense2, Audio-visual work, 9x16 4K, 2:19 min.
RoboSense3, Audio-visual work, 4x5 4K, 9:59 min.
RoboSense4, Audio-visual work, 16x9 4K, 3:10 min.
RoboSense5, Audio-visual work, 4x5 4K, 7:15 min.
RoboSense6, Audio-visual work, 9x16 4K, 2:13 min.
RoboSense7, Audio-visual work, 16x9 4K, 4:28 min.
RoboSense8, Audio-visual work, 9x16 4K, 0:32 min.
RoboSense8, Audio-visual work, 16x9 4K, 5:06 min.
RoboSense9, Audio-visual work, 9x16 4K, 11:25 min.

Tracks:
Robosense, 7:22 min.
Robotica Outro, 7:25 min.
Biomechanica Data, 7:35 min.

3D computer graphics, digital sculpting and painting, generated AI: Tanja Vujinovic
Production: Tanja Vujinovic/Ultramono, 2024 - ongoing.
Consulting
RonBreIan, Software and Audio Engineer

RoboSense is a series of digital images and audio-visual works that I’ve set in fractal glitch landscapes, where synthetics dream, build their own consciousness, and continually reconfigure their expanding neural networks. Mecha-humans, emotional technology, robotic psyches, and avataric emanations are themes I return to often. These digital, emergent entities of algorithmic poetic expression take shape as audio-visual compositions, augmented reality filters, virtual reality installations, and immersive digital worlds.

In this series, I explore both the automation we subject ourselves to, and the enhancements we seek—avataric or otherwise—to transcend our physical limitations. RoboSense navigates the in-between spaces where human and machine merge into new life forms, often appearing alien, even unsettling. These emotionally charged digital avatars, with their hyper-realistic human traits and robotic augmentations, embody the constant flux of the human condition.

The landscapes I create are quantum-field-like simulations—playgrounds where these hybrid beings shift and evolve to the pulse of futuristic techno beats, a rhythm echoing the electronic pulses driving the matrix. Emotions here are the by-products of endlessly running code and algorithms, scanning the environment for emergent properties within "Digital Twin" arenas designed for AI training.

Nothing in these worlds is static. Everything is ephemeral—multiplying, dissolving, and being reborn, continuously ingesting new data and adapting to it.

My practice spans a variety of media, including virtual reality installations, digital sculptures, paintings, collages, techno tracks, and soundscapes. The Proto-Machines, my main protagonists, are meticulously sculpted in 3D software or created in virtual reality applications, often set within sound environments I design using Ableton Live. Many of my works incorporate AI-generated elements, blending previous works with new 3D renders to create dynamic, evolving compositions.

The fast-paced development of digital technologies heavily influences my exploration of the human condition—our need for utopia and our urge to merge with technology’s promises. Some of my pieces deal with ecological concerns, exploring how life on Earth first emerged, while others delve into post-human utopias set within fractal worlds. Each artwork I create is like a link in a continuous chain of interconnected universes.

How does a digital soul emerge from data? By feeding it everything we are—our habits, knowledge, movements, quirks—and pouring that into the new agents we create. RoboSense is my response to the rapidly developing field of AI and robotics, where artificial intelligence interfaces with the world through both software and physical form. These post-human sculptural structures inhabit glitchy, fractal landscapes, pulsating to the rhythm of robotic, futuristic techno music.

How does a robotic soul evolve? What kind of psyche grows in the shadows of “Digital Twin” environments made for training agents in 3D spaces? In these works, emotional technology manifests in bursts of fractal, mechanical synchronicities. These synthetic beings—my Proto-Machines—morph into different species, learning how to think, feel, and behave like humans, only to return to their digital essence.

RoboSense, digital images and audio-visual artworks video stills, 2024. 

RoboSense

Tanja Vujinovic: RoboSense
A series of digital images and audio-visual artworks (Multi-channel video installation), 2024.


RoboSense1, Audio-visual work, 16x9 4K, 50:14 min.
RoboSense2, Audio-visual work, 9x16 4K, 2:19 min.
RoboSense3, Audio-visual work, 4x5 4K, 9:59 min.
RoboSense4, Audio-visual work, 16x9 4K, 3:10 min.
RoboSense5, Audio-visual work, 4x5 4K, 7:15 min.
RoboSense6, Audio-visual work, 9x16 4K, 2:13 min.
RoboSense7, Audio-visual work, 16x9 4K, 4:28 min.
RoboSense8, Audio-visual work, 9x16 4K, 0:32 min.
RoboSense8, Audio-visual work, 16x9 4K, 5:06 min.
RoboSense9, Audio-visual work, 9x16 4K, 11:25 min.

Tracks:
Robosense, 7:22 min.
Robotica Outro, 7:25 min.
Biomechanica Data, 7:35 min.

3D computer graphics, digital sculpting and painting, generated AI: Tanja Vujinovic
Production: Tanja Vujinovic/Ultramono, 2024 - ongoing.
Consulting
RonBreIan, Software and Audio Engineer

RoboSense is a series of digital images and audio-visual works that I’ve set in fractal glitch landscapes, where synthetics dream, build their own consciousness, and continually reconfigure their expanding neural networks. Mecha-humans, emotional technology, robotic psyches, and avataric emanations are themes I return to often. These digital, emergent entities of algorithmic poetic expression take shape as audio-visual compositions, augmented reality filters, virtual reality installations, and immersive digital worlds.

In this series, I explore both the automation we subject ourselves to, and the enhancements we seek—avataric or otherwise—to transcend our physical limitations. RoboSense navigates the in-between spaces where human and machine merge into new life forms, often appearing alien, even unsettling. These emotionally charged digital avatars, with their hyper-realistic human traits and robotic augmentations, embody the constant flux of the human condition.

The landscapes I create are quantum-field-like simulations—playgrounds where these hybrid beings shift and evolve to the pulse of futuristic techno beats, a rhythm echoing the electronic pulses driving the matrix. Emotions here are the by-products of endlessly running code and algorithms, scanning the environment for emergent properties within "Digital Twin" arenas designed for AI training.

Nothing in these worlds is static. Everything is ephemeral—multiplying, dissolving, and being reborn, continuously ingesting new data and adapting to it.

My practice spans a variety of media, including virtual reality installations, digital sculptures, paintings, collages, techno tracks, and soundscapes. The Proto-Machines, my main protagonists, are meticulously sculpted in 3D software or created in virtual reality applications, often set within sound environments I design using Ableton Live. Many of my works incorporate AI-generated elements, blending previous works with new 3D renders to create dynamic, evolving compositions.

The fast-paced development of digital technologies heavily influences my exploration of the human condition—our need for utopia and our urge to merge with technology’s promises. Some of my pieces deal with ecological concerns, exploring how life on Earth first emerged, while others delve into post-human utopias set within fractal worlds. Each artwork I create is like a link in a continuous chain of interconnected universes.

How does a digital soul emerge from data? By feeding it everything we are—our habits, knowledge, movements, quirks—and pouring that into the new agents we create. RoboSense is my response to the rapidly developing field of AI and robotics, where artificial intelligence interfaces with the world through both software and physical form. These post-human sculptural structures inhabit glitchy, fractal landscapes, pulsating to the rhythm of robotic, futuristic techno music.

How does a robotic soul evolve? What kind of psyche grows in the shadows of “Digital Twin” environments made for training agents in 3D spaces? In these works, emotional technology manifests in bursts of fractal, mechanical synchronicities. These synthetic beings—my Proto-Machines—morph into different species, learning how to think, feel, and behave like humans, only to return to their digital essence.

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