Sector A

Sector A (AvantGarden: Sphere3)
Virtual reality art installation / video work, 2020.


3D graphics, world building, digital sculptures: Tanja Vujinović
Sound: LUZ1E and Mihajlo Đorović
3D models of asteroids (Eros, Geographos, Golevka, Mithra): Nasa


Executive production: Tanja Vujinović, Jan Kušej
Production: Tanja Vujinović / Ultramono, 2020.

Consulting
Jan Kušej, Ultramono Institute
Dr Jelena Guga, researcher
Nataša Todorović, Astronomic Observatory Belgrade
Dr Zoran Lj. Petrović, SANU
Dr Lowell Morgan, Physicist, Kinema Research
Dr Vid Podpečan, Department of Knowledge Technologies, Institute Jozef Stefan
Derek Snyder, researcher and editor

Sector A is a virtual futuristic garden and an ecosystem of imaginary real things. It contains small and large instruments-organisms: reactors, collectors, multi-functional capsules, synthetic plants, asteroids, and a central fountain for water treatment and energy production. The objects of Sphere3 invite us to join them in their ecosystem bridging the actual and the imaginary. The installation gives us the opportunity to meditate on our future technology plans as well as the opportunity to reflect on our current situation.

Parts of objects, as living hybrid things connected through networks, subsume an area of our desires projected into the future and simulate a space that is less harmful to the environment. One part of the virtual space is dedicated to the production of plasma-treated water and the production of fusion energy. From huge collectors for storing the various elements needed to create fusion energy to plasma-treated water, all these elements create space for thinking about alternative ways of generating energy for the daily supply of people, industry and treating water for use in medicine and agriculture. Sphere3 is inspired by analogous locations on Earth where simulations, rehearsals and explorations take place, such as Rio Tinto in Spain or Fields in Matis Island.

In Sphere3, in addition to numerous digital machines that can be of molecular or gigantic dimensions, there are four asteroids (Eros, Mithra, Golevka, and Geographos). Due to their possibility of hitting Earth, asteroids are a great threat to humanity and Life in general. Asteroids also give us great hope that in the near future we will be able to draw on an anticipated endless supply of metals, rare minerals, and water composing these flying planetary bodies moving in vast numbers across the universe. The mere thought that we could solve our development and economic problems by obtaining those essential natural elements that are slowly disappearing on Earth sounds like utopia. However improbable it may seem, major advances are under way in actual planning to obtain these needed resources right from those lone planetary bodies passing us by.

In the virtual world of Sphere 3, such multifunctional capsules carry digitized biological material and prepare the ground for extracting material from asteroids. Collectors accumulate material, and reactors participate in a series of material handling processes. Gargoyles regulate water. Photogrammetry pieces show refracting and prismatic elements of reality.

Sector A, Virtual reality art installation, 2020.

Island

Island (AvantGarden: Sphere3)
Media Art Sculpture, 2020.

Sand, plasma-treated water, electronics, plexiglass, metals, 3D prints, LED lights, titanium substrate plates
3D modelling: Tanja Vujinović
Objects hardware, assembly: Jože Zajec, ScenArt
3D printing: Tomo Per, RogLab
Hardware device development: Dr Luka Suhadolnik, Department for Nanostructured Materials, Jožef Stefan Institute
Programming and custom-made electronics: Dr Vid Podpečan, Department of Knowledge Technologies, Institute Jozef Stefan
Photographic documentation: Ultramono, Sunčan Patrick Stone, Miha Fras


Executive production: Tanja Vujinović, Jan Kušej
Coproduction: SciArtLab, Institute Jozef Stefan
Production: Tanja Vujinovic / Ultramono, 2020.

Consulting
Jan Kušej, Ultramono Institute
Dr Jelena Guga, researcher
Tomo Per, RogLab
Jože Zajec, ScenArt
Dr Vid Podpečan, Department of Knowledge Technologies, Institute Jozef Stefan
Dr Luka Suhadolnik, Department of Nanostructured materials, Jožef Stefan Institute
Arijana Filipić, Department of Biotechnology and Systems Biology, National Institute of Biology
Derek Snyder, researcher and editor

Sculpture Sphere3 Island, part of the AvantGarden series, is an invitation to think about the ecologies of the world and the networks we are part of. This futuristic synthetic biosphere, is the place of the possible, the actual, and their mutual interplay. It is a physical installation whose elements are derived from the virtual environments of the AvantGarden.

Elements of the installation – fountain, different materials and synthetic plants as instruments – are inspired by the science of nano-structured materials, artificial intelligence and plasma physics. Some objects within the installation contain nanotubes grown on titanium plates which serve as a protective boundary that filters air. One of the synthetic plants is based on research of the impact that specific sound wavelengths have on the human brain, as well as on our mood, emotions and well-being. It captures the voices of gallery visitors, analyses them using a trained deep neural network, and generates a monoaural sound that subtly affects the visitors. Water within the central fountain is conditioned by plasma (just like the water hit by lightning); it is water whose chemistry has been changed. Such processes in nature might provoke "butterfly effect" changes that continue to ripple through entire ecosystems. Drawing from biomimetics and the Internet of Things, the individual units within the installation transform vibration into other types of energy and data, thus affecting their environment.

Water is crucial to all living things and processes on Earth, as an omnipresent carrier and base. Mythological stories related to gardens often revolve around the central water source, which supplies all life in the vicinity. Gardens, parks, natural reserves all relate to the symbolic and actual importance of the presence and sustainability of water. Both classical Greek philosophy and traditional Chinese philosophy, among others, devised theories about how water affects everything, how it emerges and shapes the Earth and all living systems. The pastoral garden, with abundant water, belongs to the category of cosmogonic myths, the protected utopian space from which all life emerged. Such symbolic space envelopes ides of generation and sustainability, and as such it is the right place to think about the future.

In “Engines of Creation”, K. Eric Drexler discusses the future in which our lives will be incomprehensible without nanomachines. Similarly, John Storrs Hall’s hypothesis of Utility Fog was devised as a collection of tiny robots that could become a universal physical substance. Once our technological development approaches the ability to further influence matter at the atomic level and enable us to engineer self-assembling atomic machines, we might be able to solve many of the contemporary problems related to ecology and health. By building and programming with the matter itself and by joining many of the engineering disciplines, we might find ourselves in a world quite different from the one we live in today. From micro to nanoscale, intelligent swarms might easily blend into the natural world.

Lee Worth Bailey wrote about deep technology, informed by phenomenology, that moves away from egoism and materialism towards caring for the other and the environment. Developing a sense of place within the installation is based on a tradition of phenomenology that highlights “Being-in-the-world.” It is a primordial ontological participation in the environment through which the existence in the world envelopes and opposes the “industrial ego as subject standing against a world of neutral objects,” as Lee Worth Bailey suggests. “Deep technology” would require a fundamental change in technological thinking towards more self-awareness. Care, instead of competition and ego-driven self-aggrandisement is the way to combat frantic materialism. It is not the rejection of technology, but its opening to deeper grounds of existence.

AvantGarden is an imaginary-real world that exists both in virtual and real space. It is segmented into related Spheres. The conceptual framework of the garden also allows us to think about the current networks that we are part of. They oftentimes seem like they are built on foundations of social well-being and care, yet these networks sometimes simultaneously harm us and threaten our privacy and existential agency. Speculating about the systems that we will be part of in the future is interesting, yet our reality is full of unresolved directions of our future development. Within gardens, we forge connections with the organic and the non-organic. Throughout history, the garden as a sheltered environment is constantly re-emerging as a special location for recreation and our contact with nature. Throughout AvantGarden, the question lingers: what will our future gardens look like?

Island, Media art sculpture, 2020.

Plasmonika

Plasmonika (AvantGarden: Sphere3)
Virtual reality art installation or video work and media art sculpture, 2020.

Virtual reality art installation or video work and sculpture (plastic, 3D printed objects, custom-made electronics, LED lights, plexiglass, plasma-treated water, metal)
Installation was commissioned by Finetuned Limited (curator Julian Weaver) and EUROfusion
3D graphics, world building, digital sculptures: Tanja Vujinović
Sound: LUZ1E and Mihajlo Đorović

Executive production: Tanja Vujinović, Jan Kušej
Production: Tanja Vujinovic / Ultramono, 2020.
Consulting
Jan Kušej, Ultramono Institute
Dr Jelena Guga, researcher
Julian Weaver, artist and curator, Finetuned Limited
Dr Gregor Primc, Department of Surface Engineering, Jožef Stefan Institute
Dr Rok Zaplotnik, Department of Surface Engineering, Jožef Stefan Institute
Dr Zoran Lj. Petrović, Institute of Physics, University of Belgrade
Arijana Filipić, Department of Biotechnology and Systems Biology, National Institute of Biology
Dr Saša Novak, Department of Nanostructured materials, Jožef Stefan Institute

Plasmonika is a synthetic well and an energy generator. This art installation is derived from the collective imagination surrounding technology while being inspired with scientific research of fusion physics. It is a principal element of AvantGarden Sphere3, an environment of the possible, the actual, and their mutual interplay.

Today, we face the urgent need to provide sufficient amounts of clean energy for both the growing population and industry. Fusion energy might be the real solution to many ailments of contemporary societies and a solution to many issues the human race is dealing with. Climate change, air pollution detrimental to human health and environmental damage are just a few among many crucial issues that might be addressed with meeting our energy needs through broad implementation of nuclear fusion energy generation.

The Plasmonika object implies the necessity for a dialogue about future energy production. To some, fusion energy production may still seem like a futuristic dream. To others, this idea might instill a discomfort of the “technological sublime” or skepticism about seemingly unreachable goals.

The installation opens up a space for conceptual thought about the world of tomorrow in which our needs are met through technological processes with less negative impact and more in tune with the planet and human health. Through Plasmonika, we are invited to freely imagine such achievements for the future and envision how powerful ideas that may sound like science fiction can come to life.

Central fountain within the installation’s virtual world, as a futuristic construction, is imagined in a way that one of its elements produces energy through the implementation of plasma while plasma-treated water runs through the system. It enables us to dream about easier access to energy and meditate on potential future uses of plasma.

The Plasmonika object itself also refers to the Rod of Asclepius, a motive appearing throughout contemporary culture, art history and mythology as a universal symbol of health. Inspired by the rod of Asclepius adorned with the medical serpent, the object accentuates the necessary precision in controlling the technologies we develop and implement. As with any other “medicament”, the dosage and treatment determine the benefits and risks. In most areas of applied technology a similar rule can remind us that the technology itself is not a threat, but a powerful tool in our hands.

Plasmonika, Virtual reality art installation and Media art sculpture, 2020.

PlasmA SECTOR

Plasma Sector (AvantGarden: Sphere3)
Virtual reality art installation / video work, 2020.

3D graphics, world building, digital sculptures: Tanja Vujinović
Sound: LUZ1E and Mihajlo Đorović
Production: Tanja Vujinović / Ultramono, 2020.

Consulting
Jan Kušej, Ultramono Institute
Dr Jelena Guga, researcher
Nataša Todorović, Astronomic Observatory Belgrade
Dr Zoran Lj. Petrović, SANU
Dr Lowell Morgan, Physicist, Kinema Research
Dr Gregor Primc, Department of Surface Engineering, Jožef Stefan Institute
Dr Rok Zaplotnik, Department of Surface Engineering, Jožef Stefan Institute
Derek Snyder, researcher and editor

Speculations on artificial intelligence (as a form of artificially created organisms) and hypotheses of astrobiology allow us to reflect on what we actually have in common with forms of existence other than our own.

In the words of Félix Guattari, the Chaosmic, constantly mutating universe can be made of various kinds of emergent phenomena, be it animal, vegetative, machinist or cosmic forms of existence. Numerous theories attempt to explain how life on the Earth came about, and whether there are similar phenomena in other parts of the universe. The "shadow biosphere" theory, based on rock surface deposits found in deserts on Earth that have unique chemical compositions that separate them from the environment, is one of many theories that attempts to explain how life on Earth evolved. Another theory with the same goal is "panspermia". It tells us that the "seed" of life on the planet Earth came from outer space, through the impact of a comet or asteroid that led to a series of changes and the creation of new compounds and organisms on Earth.

The idea of highly evolved forms of artificial (or non-carbon based) intelligence is a disruptive idea, as is the idea that there may be other lifeforms in the cosmos that we may not be able to understand. How does consciousness manifest itself and what physical appearances do we think consciousness must have in order for this form of existence to be acceptable or even recognisable to us? At the same time, an interesting question might be: In what situations might "homely" earthly forms mutate to such an extent that they become alien and unfamiliar to us?

This episode of the AvantGarden series, Sphere3 Plasma Sector, is a standalone virtual reality work where in a hypothetical extraterrestrial space we discover elements of the cosmic garden. Coming from interstellar plasma clouds to Sphere3 Plasma Sector, micro planetary bodies and certain elements are in an interplay that creates a spontaneous emerging ecosystem. Particles, white holes, asteroids, quantum loops, plasma and biological ur-forms exist in a dynamic ecosphere. Artificially intelligent biomimetic forms are found in the landscape along with meteorite rain, particles circulating around other elements, sounds emitted by bodies floating in space and potentially living inorganic forms arising from plasma. The elements that create the Plasma Sector ecosystem convey our eternal and existential questions, parts of which are slowly resolved while other, new and more complex questions are simultaneously raised.

Plasma sector, Virtual reality art installation, 2020.

Sector A References

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“TA1 Planetary Field Analogues (PFA) – Europlanet Society.” Accessed March 29, 2020. https://www.europlanet-society.org/europlanet-2024-ri/ta1-pfa/.*
Bailey, Lee Worth. 2005. The Enchantments of Technology. University of Illinois Press. Benyus, Janine M. Biomimicry Innovation Inspired by Nature. HarperCollins, 1997.
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Hester, Jessica Leigh. “Which Houseplants Should We Bring to Space?” Atlas Obscura, 24:00 400AD. http://www.atlasobscura.com/articles/houseplants-grow-in-space.
ITER. “Cooling Water.” Accessed March 29, 2020. http://www.iter.org/mach/coolingwater.
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MasterClass. “MasterClass | Chris Hadfield Teaches Space Exploration.” Accessed March 29, 2020. https://www.masterclass.com/classes/chris-hadfield-teaches-space-exploration.
Nasa. “Models | 3D Resources.” Accessed March 29, 2020. https://nasa3d.arc.nasa.gov/models.
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ScienceDaily. “What Do We Need to Know to Mine an Asteroid?” Accessed March 22, 2020. https://www.sciencedaily.com/releases/2017/09/170919092612.htm.
Gough, Evan. Today Universe. “This Epic Ion Engine Will Power NASA’s Test Mission to Redirect an Asteroid.” ScienceAlert. Accessed March 29, 2020. https://www.sciencealert.com/this-epic-ion-engine-will-power-nasa-s-test-mission-to-redirect-an-asteroid.
Todorović, Nataša. Asteroidi Mali Kameni Svetovi. Beograd: Astronomska opservatorija Gradska opština Zvezdara, 2019.
Wilson, Jim. “Nasa Audio.” Text. NASA, January 26, 2015. http://www.nasa.gov/connect/sounds/index.html.
Zaleski, Andrew. “Luxembourg Leads the Trillion-Dollar Race to Become the Silicon Valley of Asteroid Mining.” CNBC, April 16, 2018. https://www.cnbc.com/2018/04/16/luxembourg-vies-to-become-the-silicon-valley-of-asteroid-mining.html.

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